Thursday, 15 September 2016

Texturing

The most grueling part of this whole process was probably the rendering. That is partly because I decided to try using XGen and NHairs hair system for Dottie, I tried to do her original haircut but I wasn't good enough with XGen to do so. Texturing the character was relatively simple, it was the uV unwrapping that was harder. I still find her hair is a little bit too puffy for the character.

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